[FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies
* Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep)
* Added 5 new modifiers for the Obsidian Tower
* Reworked gamepad controls (both character control and interaction with the game interface)
* Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary)
* [Gameplay] A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
* [Gameplay] The same effects of different pieces of equipment now stack, rather than replace each other
* [Misc] Mini-boss Warlock got a new attack that destroys walls in his arena
* [Misc] The Shop can now buy more than one usable item at a time
* [Generation] Added a new mini-boss - Warlock
* [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors
* [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes
* [Locations] A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto
* [Balance] Skills can be improved in the Camp without penalty to cost
* [Balance] The level of mercenaries in the Camp rises 100% faster relative to the current floor
* [Balance] Mercenary health and defense increased
* [Halloween] Added Halloween paraphernalia to the game (until November 6th)
* [Generation] Added 6 new types of monsters
* [Generation] Added a new monster spawner - Spider's Nest
* [Misc] Added some previously absent ordinary monsters to the Bestiary
* [Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
* [Generation] Added new Treasury
* [Fortress] Bestiary added to the Guild and Map screens
* [Gameplay] Added Bestiary to the game
* [Fortress] Added a new building that gives access to the Bestiary - Library
* [Balance] Some monsters got new abilities
* [Balance] Minor balancing edits to monster modifiers
* [Settings] Increased default and maximum Brightness
* [Settings] Updated appearance of sliders in Settings
* [Fixed] Many small fixes and optimizations
* [Balance] Increased the lifespan of the Shadows created by the "Seal of Death" skill
* [Fixed] Skill "Seal of Death" did not create Shadows
* [Fixed] Disabling vibration in Settings didn't work
* [Settings] Added a new Settings tab - "Filters". It can include auto-destruction of unnecessary equipment and unused items
* [Items] Added 9 new Artifacts, 7 new armor and 4 new hats
* [Generation] Added a new type of chests - a chest with an Artifact
* [Generation] Generation has been slightly reworked
* [Multiplayer] The room system now takes into account the version of the game, not allowing you to join players with an inappropriate version
* [Multiplayer] When waiting for a server response in the lobby for a long time, disconnection no longer occurs automatically, and the connection timeout is increased
* [Multiplayer] Many small changes and optimizations
* [Fixed] Grim Paladin did not go into the second phase
* [Gameplay] In test mode, multiplayer has been added to the game (the co-op mode so far only works in the Catacombs, Crypt of Emptyness and Abandoned Prison, and the maximum number of players is limited to 2). To play together, go to the map screen, select the endless dungeon and click "Group Raid"
* [Fixed] Christmas attributes were not automatically removed from the game
* [Fixed] Passive effects of items could be displayed on the character twice
* [Christmas] Added winter paraphernalia (until January 20)
* [Gameplay] Completely redesigned algorithm for finding the path for monsters
* [Fixed] Some weapon effects could remain on the character even after removing the item
* [Fixed] Some effects did not work on additional berserk weapons
* [Fixed] Items could be duplicated when visiting the Camp
* [Balance] Ghouls received a new unique attack (hit from a jump) and now belong to reinforced monsters; also updated their appearance
* [Misc] Icons of buildings that have not yet been built are now displayed in grayscale
* [Fixed] Artifact recipes did not drops
* [Fixed] When saving to the Camp, various problems could arise
* [Fixed] Improved items may not be dismantled
* [Fixed] Mercenary satellites could disappear after visiting Camps on the floor
* [System] Added the ability to create a Pocket Rogues account to save progress to the cloud and cross-platform synchronization
* [Generate] Updated Catacomb generation algorithm
* [Generate] Almost three dozen unique generated rooms have been added to the Catacombs
* [Fixed] Immortality of the Dog could not work properly if he died in a non-standard dungeon (for example, in the boss arena)
* [Fixed] Many zombies and some other creatures could approach the player’s character and not start attacking him
* [Fixed] Some effects could remain on the character even after removing the item on which they are applied
* [Fixed] Could happen random crashes on launch
* [Fixed] Necromancer's skill "Seal of the Death" did not create shadow
* [Fixed] The description of the Necromancer's skill "Seal of the Damned" at level 25 was incorrect
* [Fixed] Mercenaries disappeared when re-visiting the Camp
* [Generation] Added new monsters: Ghoul, Fat Man and shooting statues (Statue-Guardian)
* [Gameplay] Improved items now have a special outline, the color of which corresponds to their quality (on the floor and in the inventory)
* [Gameplay] All pets got special passive skills: The Dog is now immortal (but can be stunned), Lynx out of combat collects gold next to the character, and Golem can stun the enemy with a blow
* [Balance] The formula for calculating the amount required to increase the level has been updated
* [Balance] Significantly increased the cost of selling passive items
* [Balance] Modified cost modifier is slightly reduced
* [Fixed] Many small optimizations and fixes
Happy New Year!
* [Gameplay] Added Main Attributes - each class now has a key characteristic that gives it greater bonuses than the rest
* [Misc] Added tips for interactive objects
* [Misc] Changed the sprite of the Personal Chest
* [Misc] Several small edits of the environment
* [Gameplay] Each character now has characteristics - Endurance, Strength, Agility and Intelligence
* [Gameplay] Added character statistics screen displaying its current characteristics and active effects
* [Gameplay] Current skills can now be improved directly into the dungeon
* [Gameplay] A Personal Chest has been added to the Camp to which items can be put
* [Gameplay] Added Manual Crossbow - a new class of a weapon. When equipped, replacing the power attack of the character of the melee on the shot
* [Gameplay] Increased inventory size at all levels of improvement: the minimum is now 15 cells (there were 12), and the maximum is 40 (there were 36)
* [Gameplay] Updated death screen
* [Gameplay] In endless mode, a quick restart of the dungeon after death is now available (in the Ultimate version, restarting is available in any location)
* [Halloween] Added new mini-boss - Pumpkinhead; entrance to the arena with it is generated in most dungeons
* [Halloween] Added new helmet - Jack-o'-lantern
* [Halloween] Some skeletons can now have a pumpkin instead of a head
* [Halloween] Pumpkin, Nightmares and Witches are added to the generation of all locations
* [Halloween] In the generation added pumpkins, from which Candies, Lollipops, gold and crystals fall out
* [Gameplay] Added Mana Cauldron and Life Cauldron to generation, which can be used to increase the corresponding attribute by 30 seconds
* [Misc] Now all sorts of magical effects like a ball of fire are sources of light (if “Other Lighting” is turned on in the settings)
* [Fixed] Problems appeared on screens with resolutions lower than 1280x800
* [Fixed] Many small fixes and optimizations
* [Balance] If you use the torch in stealth mode (Archer skill), then stealth decays, and vice versa
* [Fixed] Random effects worked incorrectly for items that do not change the appearance of the character when they are worn
* [Fixed] With the "AutoLoot" setting enabled, you could not take more than one stack of the same used items
* [Misc] Improved stability
* [Balance] Grimoires can receive random enchantments
* [Fixed] Crashes were possible when the Key to Crypt of Emptiness was dropped
* [Misc] Increased the brightness of the lighting emanating from the character
* [Misc] The standard positions and the size of the skill buttons from version 1.19 are returned
* [Fixed] In the Crypt of Emptiness can drop old unused torches
* [Fixed] Disabling pop-up labels in Settings might not work
* [Fixed] Fixed a description of the skills of "Rumble of the Battle" and "Throw Shield"
* [Fixed] Dialogs close again when remote from NPC
* [Gameplay] Completely reworked all Warrior skills
* [Gameplay] The lighting system is introduced
* [Gameplay] In the generation of most dungeons introduced the altars of Fury and Protection (giving a temporary bonus to damage and defense)
* [Gameplay] Torches became used items
* [Misc] Completely redesigned Settings menu
* [Misc] Many interfaces are refined, many elements are now animated
* [Misc] Many small visual changes
* [Fixed] Fixed bugs that could lead to crashes or hangs* [Fixed] Icons of skills after loading the old game could be displayed incorrectly* [Misc] Replaced control stick* [Misc] Cells of used items are now aligned to the left, not centered* [Misc] The form of displaying the amount of gold and crystals is refined* Many small fixes and optimizations
* [Gameplay] Now the used items (food, potions, grindstone) are stacked in several pieces in one slot* [Gameplay] Selectable used items are now automatically added to free quick-access slots (pockets), if any* [Gameplay] The system for generating enhanced mobs (7 versions: Mother, Leper, Mad, Plague, Mighty, Ghost and Bloodsucker) is returned and improved.
* [Gameplay] Now the used items (food, potions, grindstone) are stacked in several pieces in one slot* [Gameplay] Selectable used items are now automatically added to free quick-access slots (pockets), if any* [Gameplay] The system for generating enhanced mobs (7 versions: Mother, Leper, Mad, Plague, Mighty, Ghost and Bloodsucker) is returned and improved.
* After clearing of 5/10/25/50 floors in endless mode, the ability to continue from this depth is added* Each weapon now has a minimum and maximum damage* Fixed save to file on device* Many balance adjustments, bug fixes and optimizations
* [Misc] Added displaying of all Wands* [Fixed] Mobs were moving too fast* [Fixed] Motion of creatures can be .. strange** [Fixed] Some of the bosses were losing performance
* [Christmas] At all locations you can meet hostile Spirits of Winter and Frost Spirits* [Christmas] At most locations you can stumble upon the Festive Tree with gifts* [Christmas] Each hero gets to the end of the holiday a unique festive cap for free
* [Gameplay] Added system of hiring pets* [Gameplay] Added displaying the characteristics of subordinate/summoned creatures* [Gameplay] Submission: The duration of the skill now appears as an active effect
* [Balance] Breath of Death: At the point of use, spends 2 points. mana instead of 1, similarly with Hellfire* [Balance] Master's Wand: damage increased to 6 (was 5), price reduced to 1100 (was 1200)* [Fixed] While using the Breath of Death, the character could not turn to the target* [Fixed] The fire shells of the shooting traps were displayed incorrectly* [Fixed] When the corresponding spawn trap was destroyed, the larvae were created outside the map
- Added support for Android Oreo- Fixed crashes in some dungeons when playing Necromancer- Fixed "jerking" when moving- Many small improvements and bugfixes
* Added a new class - Necromancer!* Added new unique items to the Necromancer: Grimoires and Wands* Many small fixes and optimizations
* Added a new class - Necromancer!* Added new unique items to the Necromancer: Grimoires and Wands* Many small fixes and optimizations
* Added a new bulding: "The Cartographer's Shack" (opens access to the minimap)* A new event between the floors - "Treasury"* Several new interactive objects were added to the generation
* [Balance] Now attacks from the back cause 50% more damage to any creature, and from the flank - by 25%* [Balance] An additional check of the target is disabled, because of which the mobs was could detect the enemy even outside their field of vision* [Fixed] Small fixes and optimizations
* [Locations] Added a new location - "Borderlands"* [Misc] Added a lot of new music and sounds* [Fixed] Many small fixes
* [Gameplay] Added tutorial location* [Items] Added the ability to disassemble all items of the same type* [Items] Some items received a description that is displayed in the inventory* [Items] For some items, the "Unique" property has been entered, meaning that the item can not be destroyed (for example, the "Nether Crypt Key")
* [Characters] Added a new melee class - Berserker (available for gems)* [Misc] Local saving to file replaced with cloud sync with Google Account* [Items] The class binding has been removed, but a binding has been introduced to the type of weapon
* [Gameplay] The reward and complexity of daily quests are now increased if you perform them every day* [Creatures] Added new mobs: Maimed Wolf, Guardsman-Warrior, Guardsman-Archer, Bies (Adamantite Garden), Imp (Cript of Emptiness), Werewolf (Abandoned Prison), Archilich (Burial Mound)
UPDATE # 1.11* [Gameplay] A daily quests system has been introduced* [Misc] The boundaries of locations are increased so that when you approach the edge of the map, the buttons do not overlap the view* [Misc] Minor changes in some room generation parameters* [Misc] Some interfaces have become more "neat"* [Misc] Added several new sounds
1.10 Fix 5* [Shop] Summer discounts for ALL sets of crystals (up to 50%)!* [Misc] The text description of location on the World Map is always same size and scrolled* [Misc] After uninstalling and reinstalling, the game prompts you to load the old save (if it is in the "PocketRogues Saves" folder)* [Misc] Minor edits to the interface* [Shop] Increased the number and price of gold purchased
1.10 Fix 4* [Balance] Rebalance for some of the mobs* [Balance] The chance of falling Recipes increased to 7.5% (was 5%)* [Misc] Added the ability to create local saving on the device* [Misc] Added buttons to go to the official group on Facebook (eng) and on the forum 4pda (rus)* [Misc] Increased touch zone for the stick of movement* [Misc] When a recipe is found, a pop-up message is now displayed* [Settings] The "Autosave" option in the settings on the base screen
1.10 Fix 3* [Gameplay] Added system for purchasing items (on the character selection screen)* [Gameplay] Introduced a system of recipes, finding which, you can buy new items* [Balance] A rebalance of some items* [Shop] Temporary discount of 25% on the set "Treasury of the Crystals"* [Misc] The "List of Changes" window has become slightly larger* [Fixed] Temporarily disabled the ability to remove the frame restriction* [Fixed] Inventory did not display weapon speed
!! The new built-in ad network requires location data. Sorry for that.[Base] Added support for promo-codes (so far in test mode)[Balance] The ability of the "Blade Fan" now when used inflicts additional damage to nearby targets[Balance] The radius of view of the mobs in the Crypt of Emptiness locations and Burial Mound was returned to the values from version 1.09[Fixed] Killing the mob in the arena with the boss restores health and creates an arrow-pointer